On A Roll - Game Jam Top Marks!


Thank You for checking out my game!

The 48 hour Game jam has been complete and this is where my project stands!
So happy that I was able to take part in this jam. I'm honored that "On a Roll" received #32 out of 6000+ games! This title also received #1 on the "Top Marks" list and was highlighted in the GMTK 2022 video!


What's next?

This game is quite specific to the game jam. That being said, I would love to work on this project more if people found it interesting. There are plenty of small details that were recommended to me during the game jam to further polish. Here is a short list of what I would immediately like to touch up on.

  • Death animation for the player
    • Currently the player dies and it abruptly cuts to the death screen. It breaks the immersion quite a bit from what I understand.
  • Multiple enemy shots can hit player in a "turn"
    • When the players roll you sometimes find your whole life bar drained in a matter of a second or two. This is frustrating. A quick fix would be to make only 1 hit effect the player at a time.
  • Ability descriptions!
    • As is, you have no way of knowing what a given ability does. I have them listed out on the game page. This is confusing and can lead to choosing undesired power-ups.
  • Fix Skull moths
    • The pesky bugs that move regardless of turn are somewhat out of place. I like how they force the player to think fast. Although, they can be used to unfairly wait for a combo increase.
    • They also move during a "Level up" ability choice. This is an easy fix that would really make the game feel more polished.
  • Combos!
    • Chaining enemy roll kills currently stops time for an extra turn! That's a great touch and allows the player to feel more OP. I'd love to expand on this and make it more obvious through "Gui" and sound effects that a player is building up a combo. Maybe some numbers that pop on the screen showing how many you've killed in a row? Maybe an overall score that is increased dramatically by consecutive kills? I'd like to explore this subject more.
  • Ability Trees
    • Abilities are quite 1 dimensional and stacking. I like being able to constantly add the same ability but it lacks diversity. I think a good touch would be to make each ability unique, able to be chose once and branch to more and more interesting/unique abilities. For example: picking a speed increase ability would unlock a "Fire drift" ability that would create a trail of flames behind you as you roll around. This could unlock a "Explosive hop" ability that would allow the player to hop after each roll and do an AoE explosion. The possibilities could be endless.
  • General polish bug fixing and art
    • A lot of animations and drawings/menus were quickly drawn and could use some touch ups. There are some minor but important bugs that probably exist without my knowledge. Of course bug fixing is important in a game about squashing bugs.

Support

If you're interested in "On a Roll" or future projects, please shoot me a dm, leave a comment, check me out on twitter. Your support and feedback is really helpful!

Thanks for checking out my game!

Get Pestidie - On a Roll

Comments

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You can check out Mark's video here (I'll timestamp it to my game, but check out the other awesome titles as well!)